About Me

Team-minded Senior Artist with proven success on multiple titles. 
An organized and personable communicator poised to provide exceptional player experiences. Proficient in 3D modeling, spatial design, platform performance and creating immersive environments. Recognized for efficient planning and collaboration with teams to achieve objectives. 
CORE SKILLS
World Building & Design | Rapid Prototyping | Hard Surface & Organic Modeling
Procedural Materials | Team Mentorship
MAIN SOFTWARE EXPERTISE
Unreal & Proprietary Engines | Zbrush, 3ds Max, Blender & Maya | Photoshop & Lightroom
Substance Designer & Painter | Speed Tree & Plant Factory | World Creator & Gaea
Personal Note:
Thank you for visiting my page.
My game development career has provided me the pleasure of shipping multiple AAA titles as an Senior Environment Artist. I’m credited in Mass Effect 3, Dragon Age: Inquisition, Mass Effect Andromeda, and the Destiny Franchise. In those projects, I enjoy collaborating with art directors, artists, animators, and level designers. I love the challenge of making stunning interactive visual environments.
Besides my interest in digital art, I enjoy spending time with my family, traveling, photography, oil painting, drawing, and concept art when given the opportunity.
I especially thank all those who have purchased my content in the FAB marketplace! You are supporting my work, and your contribution is fundamental for me to provide you with more content in the future that I hope will be valuable to you. 
Please stay tuned for more!
Kind regards,
Julio Juarez