Spectrum Galaxy
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Version History
September 25, 2024 Version 2.40 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, and 5.3, 5.4, 5.5)
• Quality of life improvements.
September 13, 2023 Version 2.39 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, and 5.3)
• Compatibility update for UE 5.3
June 11, 2023 Version 2.38 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, and 5.2)
• Compatibility update for UE 5.2
January 24, 2023 Version 2.37 (compatible with UE 4.25, 4.26, 4.27, 5.0, and 5.1)
• Improved functionality of elevators.
December 15, 2022 Version 2.36 (compatible with UE 4.25, 4.26, 4.27, 5.0, and 5.1)
• Optimized texture memory.
December 01, 2022 Version 2.35 (compatible with UE 5.1)
• Enabled nanite for foliage and meshes that use alpha mask materials.
• Enabled high quality translucency reflections on post process volumes.
• Updated settings on directional lights to improve UE5.1 comparability.
• UE 5.1 Known issue: Blueprints disappear from the viewport after building geometry. The current workaround is to save the map and re-open it. This bug is not isolated to Spectrum Galaxy.
September 07, 2022 Version 2.34 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
UE4 & UE5 shared updates:
• White balancing and color correction via post process volumes.
• Brightening a few materials that were dark for improved lighting results.
UE5 only updates:
• Fixed a visual bug that was visible in the main cinematic.
August 31, 2022 Version 2.33 (compatible with UE 5.0)
UE5 only updates:
• Added higher vert count vista/background meshes that use nanite.
• Fixed an issue with a texture not displaying properly in UE5.
June 27, 2022 Version 2.32 (compatible with UE 5.0)
UE5 only updates:
• Added new cups with drinks (static meshes). Please find these under Galaxy/Meshes/Props/Lounge.
May 25, 2022 Version 2.31 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
• Static mesh smoothing groups polish pass.
• Edge wear polish pass on trim textures.
April 27, 2022 Version 2.3 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
UE4 & UE5 shared updates:
• Updated geometry fidelity for many assets. Tech assets like monitors and consoles are now more detailed.
• Shader updates to increase compatibility with UE5 and improve performance.
UE5 only updates:
• Compatible with both software and hardware ray tracing (software ray tracing is enabled by default).
If your system meets the hardware ray tracing requirements and you wish to enable it. Please enable a setting called "use hardware ray tracing when available". You'll find this setting under project settings, rendering section, under the lumen category.
• Most static meshes are compatible with nanite! (except for foliage, glass, and assets using transparency).
• Lighting was updated to use Lumen global illumination and reflections.
• Added volumetric clouds and updated sky for nighttime lighting scenario.
• Updated intro cinematic to showcase spaceship flying through the volumetric clouds.
• Many more changes to increase compatibility with UE5!
February 12, 2022 Version 2.2 (compatible with UE 4.25, 4.26 and 4.27)
• Updated main in game cinematic to showcase additions to this environment and match the latest trailer.
• Updated seasonal tree decoration.
• Added looping animation to the vacuum asset.
January 31, 2022 Version 2.1 (compatible with UE 4.25, 4.26 and 4.27)
• Added a new map called "Galaxy_Simple_Unlit" that is meant to be a good starting point if you wish to create your own lighting. (found in galaxy/maps/utilities) This map only retained functional blueprints and is void of cinematic sequences. All lights have been removed and "use emissive for static lighting" is off on placed actors. Lighting scenarios have also been removed from this level.
I retained reflection capture actors, a post process volume, light mass portals, lens flares, and static light fixture placements for your convenience.
• Added modular ladders and lockers. Already assembled versions can be found in the blueprints folder. This was a requested feature.
• Some polish updates to the exterior of the spaceship.
• Added new foliage variants that shade better with baked lighting.
Major Update - Research Lab
January 18, 2022 Version 2.0 (compatible with UE 4.25, 4.26 and 4.27)
• Expansion of the example map that introduces a new research lab!
• Interactive screens with fictional company logos (requested feature). Interactive screens have a loading screen, boot logo, and interactive portion. The screen types Includes a new security console display. The interactive portion allows you to turn the screen on or off, change graphics data (swap between a and b), and maximize graphics data.
• New assets including 22 static meshes, 5 textures, 9 particle systems, added material instances, new blueprints and more!
• Updating lighting, additional polish, optimizations and quality of life improvements
August 12, 2021 Version 1.4 (compatible with UE 4.25 and 4.26)
• Polish pass on light maps for many assets in order to improve the quality of baked lighting.
• Polish pass on example map. Added more details throughout the level in order to make the spaceship look more inhabited.
• Improved the quality of the night time lighting. Added more detail light fixtures on plants, floors and architecture!
February 24, 2021 Version 1.3 (compatible with UE 4.25 and 4.26)
• Added new blueprints that contain customized arrangements of walls, consoles, and decorations that are meant to help make the process of creating a new space easier and more user friendly.
• Added a new example map titled "Galaxy_Example_Blueprints". This map showcases how the new blueprints can be used.
• Added new floor and wall meshes that expand the library and improve modularity.
February 01, 2021 Version 1.2 (compatible with UE 4.25 and 4.26)
• Added new animation titled "AI Assistant". At the start of the level, approach the drone on the right hand side and activate by pressing "E".
• Removed collision from large background props to improve performance.
• Christmas tree decorations are not active by default at night time, now they need to be activated manually by approaching the tree and decorating it.
• Improved material instance parameter groupings and names.
• Made some tweaks to spaceship cinematic animation to enhance realism.
December 31, 2020 Version 1.1 (compatible with UE 4.25)
• Added full functionality to UE 4.25! The updates listed below are also present in this version.
December 25, 2020 Version 1.1 (compatible with UE 4.26)
• Added day and night lighting scenarios. To alternate between the day and night cycle in game, look for the sofa in the break room and press "E" to rest.
• Decorating the tree (only available temporarily on the 4.26 version) - During the day time, get close to the tree on the main grand hallway and press "E" to decorate.
• Four material instances added, these are the large moon, a dying star, and lens flare material instances. They are showcased in the night time vista.
• Two new lens flare particles added to create the dying star and glow surrounding some light fixtures.
• Ability to turn voice acting on and off during cinematic on main menu.
• Holographic display on main command center console changes between day and night.
Initial Release : December 17, 2020 Version 1.0 (compatible with UE 4.26)

Spectrum Galaxy: A Futuristic Sci-Fi Environment
“No doubt. This is one of the most beautiful assets in UE store. Congrats and thank for this beautiful asset. I recommend to anyone with a Sci-Fi project.”
— ★★★★★ Customer Review
Spectrum Galaxy is a complete environment in a futuristic sci-fi setting, invoking the feeling of a hopeful future surrounded by natural beauty and innovation. This project provides valuable resources for your own creations, from modular architecture and customizable shaders to meticulously detailed props. We poured our video game development experience into this project to provide you with a high-quality, beneficial resource.
Built for Next-Gen & Creator Needs
This is not a static environment—Spectrum Galaxy is a living project that has continuously evolved to support the latest Unreal Engine technology. Our commitment to improvement means you’re investing in an asset that grows with your projects.
Next-Gen Ready: Through dedicated updates, Spectrum Galaxy is now fully compatible with UE5, leveraging Lumen global illumination and reflections, and supporting Nanite for foliage, vistas, and most static meshes. The pack is also ready for both hardware and software ray tracing.
Continuous Improvement: We’ve delivered over 20 updates since release, consistently optimizing texture memory, polishing asset geometry, and improving material performance for both UE4 and UE5.
Community-Driven Updates: We’ve listened to your feedback and added highly requested features, including interactive screens, modular ladders, and a new unlit map designed as a clean starting point for your own custom lighting.
Expansive Content: The project features a massive expansion with the addition of a new Research Lab, a wealth of new assets, and functional blueprints to help you build out your scenes faster.
What Artists Are Saying
★★★★★ Awesome Environment.
“Love that there is such in-depth videos on the setting of the environment as well. Character building based on this environment.”
★★★★★ Outstanding.
“This is glorious love the aesthetics of this this definitely would love to see other works from you as well.”
Project Features
Modular & Ready to Snap: Build complex layouts easily with modular assets that snap to a 10-unit grid. Some custom assets like chairs and picture frames are not modular, ensuring a polished, unique look.
Expansive Asset Library: This project contains over 400+ unique static meshes and more than 330 customizable material instances, allowing you to easily expand the asset library with your own creations.
High-Fidelity Assets: Enjoy high-quality foliage with 4K hand-painted textures, and assets with up to 20,000 vertices for incredible detail.
Customizable Shaders & Textures: The pack includes high-quality textures with resolutions up to 8K, along with customizable materials for water, planets, and lens flares. Use the included trim texture sets to easily add detail and expand the asset library.
Complete Toolset: Get everything you need for a polished final product, including custom collision meshes, multiple LODs, in-game sequences, IES profiles to fine-tune your lighting, and high-quality lens flare particles.
Community Showcases
See how other creators are using Spectrum Galaxy to bring their visions to life:
Support 🔧
We’re committed to offering after-sales technical support. For pre-purchase questions or support, use the web form or email.
Additional Resources
UE5 Environment Lighting Tutorial (free, two-part series)
Features
Modular Architecture: Built to snap to a 10-unit grid for easy level design. A few custom assets (like chairs and vases) are not modular to maintain unique visual detail.
Customizable Materials: Includes highly customizable material instances for water, planets, and lens flares, with 4K hand-painted textures on foliage.
Trim Texture Sets: Allows for easy and consistent expansion of the asset library.
Lighting & Visuals: Comes with high-quality lens flare particles, IES profiles, and appropriate light-maps for professional lighting.
In-Game Sequences: Ready-to-use cinematic sequences designed to showcase the environment.
Technical Details
Unique Meshes: 400+
Collision: Yes. Most collision meshes are custom; small detail meshes like wires do not have collision.
Vertex Count: Static meshes are up to 20,000 vertices; high-detail foliage variants are up to 112,000.
LODs: Yes.
Materials & Instances: 38 Materials (includes master materials), 333 Material Instances.
Textures: 120 textures total, with a majority at 4K. Lower resolution textures are used for efficient tiled details or light projections.
Resolutions: 6 at 8K, 57 at 4K, 22 at 2K, and 35 at lower resolutions.
Platform: Windows