Spectrum Galaxy

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Version History
September 25, 2024 Version 2.40 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, and 5.3, 5.4, 5.5)
• Quality of life improvements.
September 13, 2023 Version 2.39 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, and 5.3)
• Compatibility update for UE 5.3
June 11, 2023 Version 2.38 (compatible with UE 4.25, 4.26, 4.27, 5.0, 5.1, and 5.2)
• Compatibility update for UE 5.2
January 24, 2023 Version 2.37 (compatible with UE 4.25, 4.26, 4.27, 5.0, and 5.1)
• Improved functionality of elevators.
December 15, 2022 Version 2.36 (compatible with UE 4.25, 4.26, 4.27, 5.0, and 5.1)
• Optimized texture memory.
December 01, 2022 Version 2.35 (compatible with UE 5.1)
• Enabled nanite for foliage and meshes that use alpha mask materials.
• Enabled high quality translucency reflections on post process volumes.
• Updated settings on directional lights to improve UE5.1 comparability.
• UE 5.1 Known issue: Blueprints disappear from the viewport after building geometry. The current workaround is to save the map and re-open it. This bug is not isolated to Spectrum Galaxy.
September 07, 2022 Version 2.34 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
UE4 & UE5 shared updates:
• White balancing and color correction via post process volumes.
• Brightening a few materials that were dark for improved lighting results.
UE5 only updates:
• Fixed a visual bug that was visible in the main cinematic.
August 31, 2022 Version 2.33 (compatible with UE 5.0)
UE5 only updates:
• Added higher vert count vista/background meshes that use nanite.
• Fixed an issue with a texture not displaying properly in UE5.
June 27, 2022 Version 2.32 (compatible with UE 5.0)
UE5 only updates:
• Added new cups with drinks (static meshes). Please find these under Galaxy/Meshes/Props/Lounge.
May 25, 2022 Version 2.31 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
• Static mesh smoothing groups polish pass.
• Edge wear polish pass on trim textures.
April 27, 2022 Version 2.3 (compatible with UE 4.25, 4.26, 4.27, and 5.0)
UE4 & UE5 shared updates:
• Updated geometry fidelity for many assets. Tech assets like monitors and consoles are now more detailed.
• Shader updates to increase compatibility with UE5 and improve performance.
UE5 only updates:
• Compatible with both software and hardware ray tracing (software ray tracing is enabled by default).
If your system meets the hardware ray tracing requirements and you wish to enable it. Please enable a setting called "use hardware ray tracing when available". You'll find this setting under project settings, rendering section, under the lumen category.
• Most static meshes are compatible with nanite! (except for foliage, glass, and assets using transparency).
• Lighting was updated to use Lumen global illumination and reflections.
• Added volumetric clouds and updated sky for nighttime lighting scenario.
• Updated intro cinematic to showcase spaceship flying through the volumetric clouds.
• Many more changes to increase compatibility with UE5!
February 12, 2022 Version 2.2 (compatible with UE 4.25, 4.26 and 4.27)
• Updated main in game cinematic to showcase additions to this environment and match the latest trailer.
• Updated seasonal tree decoration.
• Added looping animation to the vacuum asset.
January 31, 2022 Version 2.1 (compatible with UE 4.25, 4.26 and 4.27)
• Added a new map called "Galaxy_Simple_Unlit" that is meant to be a good starting point if you wish to create your own lighting. (found in galaxy/maps/utilities) This map only retained functional blueprints and is void of cinematic sequences. All lights have been removed and "use emissive for static lighting" is off on placed actors. Lighting scenarios have also been removed from this level.
I retained reflection capture actors, a post process volume, light mass portals, lens flares, and static light fixture placements for your convenience.
• Added modular ladders and lockers. Already assembled versions can be found in the blueprints folder. This was a requested feature.
• Some polish updates to the exterior of the spaceship.
• Added new foliage variants that shade better with baked lighting.
Major Update - Research Lab
January 18, 2022 Version 2.0 (compatible with UE 4.25, 4.26 and 4.27)
• Expansion of the example map that introduces a new research lab!
• Interactive screens with fictional company logos (requested feature). Interactive screens have a loading screen, boot logo, and interactive portion. The screen types Includes a new security console display. The interactive portion allows you to turn the screen on or off, change graphics data (swap between a and b), and maximize graphics data.
• New assets including 22 static meshes, 5 textures, 9 particle systems, added material instances, new blueprints and more!
• Updating lighting, additional polish, optimizations and quality of life improvements
August 12, 2021 Version 1.4 (compatible with UE 4.25 and 4.26)
• Polish pass on light maps for many assets in order to improve the quality of baked lighting.
• Polish pass on example map. Added more details throughout the level in order to make the spaceship look more inhabited.
• Improved the quality of the night time lighting. Added more detail light fixtures on plants, floors and architecture!
February 24, 2021 Version 1.3 (compatible with UE 4.25 and 4.26)
• Added new blueprints that contain customized arrangements of walls, consoles, and decorations that are meant to help make the process of creating a new space easier and more user friendly.
• Added a new example map titled "Galaxy_Example_Blueprints". This map showcases how the new blueprints can be used.
• Added new floor and wall meshes that expand the library and improve modularity.
February 01, 2021 Version 1.2 (compatible with UE 4.25 and 4.26)
• Added new animation titled "AI Assistant". At the start of the level, approach the drone on the right hand side and activate by pressing "E".
• Removed collision from large background props to improve performance.
• Christmas tree decorations are not active by default at night time, now they need to be activated manually by approaching the tree and decorating it.
• Improved material instance parameter groupings and names.
• Made some tweaks to spaceship cinematic animation to enhance realism.
December 31, 2020 Version 1.1 (compatible with UE 4.25)
• Added full functionality to UE 4.25! The updates listed below are also present in this version.
December 25, 2020 Version 1.1 (compatible with UE 4.26)
• Added day and night lighting scenarios. To alternate between the day and night cycle in game, look for the sofa in the break room and press "E" to rest.
• Decorating the tree (only available temporarily on the 4.26 version) - During the day time, get close to the tree on the main grand hallway and press "E" to decorate.
• Four material instances added, these are the large moon, a dying star, and lens flare material instances. They are showcased in the night time vista.
• Two new lens flare particles added to create the dying star and glow surrounding some light fixtures.
• Ability to turn voice acting on and off during cinematic on main menu.
• Holographic display on main command center console changes between day and night.
December 17, 2020 Version 1.0 (compatible with UE 4.26)
Project Description
Main Video Cinematic (latest video cinematic rendered from UE5!)
Original Cinematic (published during initial release)
UE5 Environment Lighting Tutorial - 2 Parts (free tutorial)
Photo reference packs available in my Gumroad store.
Spectrum Galaxy is an environment in a futuristic sci-fi setting. Invoking the feeling of a hopeful future in a world surrounded by natural beauty and innovation, where the smallest details are important, such as the color of the cup you use for your favorite beverage, to the arrangement of an elegant art display. Spectrum Galaxy features a modern research lab, command center, large water feature and grand hallways. This project provides valuable resources for your own creations, everything from customizable shaders, modular architecture, foliage, lens flares and IES profiles to fine tune your lighting and more! I held nothing back to make your experience with this project enjoyable and am committed to offering after-sales technical support.
I’m very excited to see what you will accomplish with these assets. Therefore, I committed to create this environment at a quality that reflects my video game development experience, with the goal of providing you with a beneficial resource. Not only does the project contain 400+ static meshes, but its PBR materials are customizable and allow you to expand the asset library.
The cinematic’s visual diversity showcases the versatility of Spectrum Galaxy in various uses. These environment assets have the potential to bring your project to a whole new level. I hope you enjoy working with this project as much as I did while making it!
Kindly,
Julio
Reviews:
★★★★★ Outstanding. This is glorious love the aesthetics of this this definitely would love to see other works from you as well.
★★★★★ Awesome Environment.Love there there is such in-depth videos on the setting of the environment as well. Character building based on this environment.
★★★★★ No doubt. This is one of the most beautiful assets in UE store.
Congrats and thank for this beautiful asset. I recommend to anyone with a Sci-Fi project.
This product supports Lumen for Unreal Engine 5.0+
Lumen Docs: https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
Community Project Showcases
Spectrum Galaxy Re-light - Rob Simpson
Support
For after-sales support or pre-purchase questions, please use only one method of communication which you believe is most appropriate. These methods are the product page Q&A, web-form, or email. Please don’t send file attachments unless they are screenshots that visually explain the issue.