Use Case:
In case the migrate tool is giving you issues or you desire to have complete control of the migration process. These are my recommendations, after completing these steps Spectrum Galaxy will be integrated into your project.

1. With the Epic launcher, create a new spectrum galaxy project with the engine version that matches your own project.
2. Open the project folder of this newly created project, then open it’s content folder and “copy” the “Galaxy” folder within.
3. Paste the entire “Galaxy” folder inside the content folder of your own project.
4. I would also recommend going to the “Config” folder of the newly created Spectrum Galaxy project and copy the “DefaultInput.ini” and “DefaultScalability.ini”. Then paste these into the “Config” folder of your own project. I would recommend you to make backups of your original files prior to replacing them if they exist on your project.
5. Spectrum Galaxy uses the following Project Settings. Please feel free to enable them on your own project if you desire to match the visuals. Some of these settings are essential for the lighting to function correctly on the provided example maps.
UE5 Project Settings:
Generate Mesh Distance Fields=True
Dynamic Global Illumination Method=Lumen
Reflection Method=Lumen
Support Compute Skin Cache=True
Support Hardware Ray Tracing= True
Use Hardware Ray Tracing when available= True (This is optional, leave off if you desire to use software Ray Tracing).
Shadow Map Method = Virtual Shadows
Extend default luminance range=True
Min Screen Radius for Lights=30.000000
UE4 Project Settings:
The above project settings are for UE5 but if you are migrating the UE4 version of this project, only the following project settings would be considered:
Support Sky Atmosphere= True
Extend default luminance range=True
Reflection Capture Resolution = 256 or 512
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