Destiny 2: Strikes
I led the design and execution of key environments in multiple Destiny 2 strikes, overseeing world-building, artistic composition, and asset creation. Collaborating with cross-functional teams, I drove visual direction and ensured seamless gameplay and narrative integration. Below are strikes I contributed to, with highlights of my work.
Arms Dealer Strike
I assisted in world-building and level design for this strike, taking ownership of key areas. My focus was on refining visual flow and ensuring seamless interaction between gameplay and the environment, crafting a dynamic and immersive experience for players.
Inverted Spire Strike

I collaborated with Ray Broscovak on the Cabal drill site in Inverted Spire, with Ray handling the background and me focusing on the foreground.

In collaboration with Ray Broscovak, I played a key role in the design and execution of the Cabal drill site in this strike. While Ray handled the background, I led the design of the foreground elements, bringing a cohesive visual narrative to life. This work required a deep focus on lighting, scale, and player interaction to ensure an engaging experience.
Exodus Crash Strike

I designed and created the crashed spaceship featured in this screenshot, focusing on its integration within the environment and enhancing the narrative through its visual storytelling.

I took full ownership of the world-building and environment design for Exodus Crash, guiding the creation of the strike's distinctive visual tone. My work ensured that both the narrative and gameplay objectives were tightly integrated into the environment, creating a memorable and challenging experience for players.

More in this collection

Back to Top