Tutorials
Explore a growing library of tutorials focused on game development, from modeling and texturing to lighting. Each lesson is designed to help artists of all skill levels build real skills and tackle real projects. The library is still small, but new tutorials are added regularly to keep your learning fresh and relevant.
This article gives 10 easy tips for making realistic textures in Substance 3D Designer. You’ll learn how to add natural color changes, sharpen edges, and build procedural fur, vines, and other organic shapes. These steps help add depth, randomness, and realism to your materials. Clear node examples and real-world references make it useful for both beginners and pros.

Written by: Julio Juarez
Date: August 13, 2025
Players love the halos and streaks of light that lens flares bring, and games use them to capture a cinematic feel. This article covers what lens flares are, why they enhance immersion, lighting, and drama, and how their use has evolved from Halo to modern Unreal Engine 5 techniques. It also introduces Optic Lens Flares, a plug-and-play toolkit for creating dynamic, customizable flares that bring professional polish to any game, from sci-fi shooters to cinematic trailers.

Written by: Julio Juarez
Date: July 24, 2025
This two-part video tutorial teaches you how to create cinematic lighting in Unreal Engine 5 from scratch using the Spectrum Galaxy assets. Starting with an unlit environment, you’ll learn essential lighting principles, Lumen setup, post-process adjustments, and first-pass lighting in Part 1, followed by detailed polish and refinement in Part 2. The techniques apply to any project, helping you bring depth, mood, and professional quality to your own levels. 

Video tutorial by: Julio Juarez
Date: May 5, 2022
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