Demonstrated Skills
World Building & Design • Level Optimization • Hard Surface & Organic Modeling • Look Development
Destiny 2: Lightfall
As a Senior Artist, I was responsible for world-building, layout design, artistic composition, and custom asset creation on these levels, working closely with multiple teams. Maya's Retreat

A key campaign mission within the player's exploration of Strand. I led the development of this environment, managing its layout and finalization, while ensuring its success through seamless collaboration with the team




Hypernet Current

A highly replayable strike mission set in a Vex underworld. I led the development of this environment, managing its layout and finalization, while ensuring its success through effective collaboration with the team.




Art Support
I provided art support to ensure the timely completion of the entire destination. Below are examples of areas I directly contributed to:


