Maya's Retreat
An integral campaign mission within the player's exploration of Strand. I led the development of this environment, overseeing its layout and finalization, while ensuring its success through seamless collaboration.
Hypernet Current
A highly replayable strike mission set in a Vex underworld. I led the development of this environment, overseeing its layout and finalization, while ensuring its success through seamless collaboration.
Art Support
I provided art support to ensure the timely completion of the entire destination. Below are examples of areas to which I contributed to:
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