Demonstrated Skills
World Building & Design • Level Optimization • Hard Surface & Organic Modeling • Look Development
Destiny 2: Lightfall
As a Senior Artist, I was responsible for world-building, layout design, artistic composition, and custom asset creation on these levels, working closely with multiple teams. 
Maya's Retreat
A key campaign mission within the player's exploration of Strand. I led the development of this environment, managing its layout and finalization, while ensuring its success through seamless collaboration with the team
Hypernet Current
A highly replayable strike mission set in a Vex underworld. I led the development of this environment, managing its layout and finalization, while ensuring its success through effective collaboration with the team.
Art Support
I provided art support to ensure the timely completion of the entire destination. Below are examples of areas I directly contributed to:

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