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3DBrushwork 3DBrushwork
Artwork by Julio Juarez
Digital Art
Traditional Art
Tutorials
Unreal Engine Support
About Me
Contact
FAB Marketplace
Gumroad Store
Destiny 2: Titan
I was responsible for world-building, artistic composition, creating custom assets, and working closely with multiple teams. 
I had the pleasure of collaborating with Ray Broscovak on this Destiny 2 strike. The images below showcase some of the locations I was responsible for.

More in this collection

Destiny 2: Strikes
Level design, world building, and custom assets.
2015 - 2017
Mass Effect 3
World building, lighting, asset creation, and level design.
2011 - 2013
Destiny 2: The Landing
Level design, world building, and custom assets.
2024
Destiny 2: Exo Facilities
Level design, world building, and custom assets.
2020
Optic Lens Flares
lighting, advanced shaders, VFX, tooling, and rendering.
2025
Destiny 2: PvP Maps
World building, custom natural assets, layout iteration, and playtesting.
2017 - 2018
Destiny 2: Throneworld
Level design, world building, and custom assets.
2022
Destiny 2: The Forgotten Deep
Level design, world building, and custom assets.
2024
Destiny 2: Vesper's Host
World building, custom assets, and polish.
2024
Polar Science Facility
Created the entire environment.
2015
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© Julio Juarez